In the Mobile The simple way to download content to your mobile

22Dec/090

Read the story of Santa Claus in your mobile

Read the story of Santa Claus in your #mobile with #squace http://ow.ly/OlaG

22Dec/090

Tiger Woods’ Wife: Should I Stay or Should I Go?

#Tiger Woods' Wife: Should I Stay or Should I Go? Follow #TMZ.com in the #mobile with #Squace http://ow.ly/OkU2

22Dec/09Off

Build your Palm App – the first mobile development environment hosted entirely in a browser

Palm Introducing Project Ares

Project Ares is the first mobile development environment hosted entirely in a browser, lowering the barriers for web developers to jump into mobile development.

Like webOS, Project Ares embodies Palm's belief that the future of mobile will be built on the web. Project Ares aims to enable a next-generation mobile development workflow, in which developers move quickly and seamlessly from editing in a browser, to debugging on a device, to selling applications in Palm's App Catalog or on the web.

Project Ares is now available to all developers as a public beta. We invite you to join us in Project Ares – try it out, build apps, and give us your feedback as we work to make the Ares vision a reality. To get started, just sign in with your Palm developer account.

Features

  • Complete integrated development environment
  • Drag-and-drop interface builder
  • Code editor
  • Visual debugger
  • Log viewer
  • Source control integration
  • Fingertip access to the full library of Mojo UI widgets
  • Push-button project & scene creation
  • Drag-and-drop file upload
  • Instant project upload & download for seamless desktop/cloud workflow
  • Preview apps in the browser
  • Run apps directly on the webOS emulator or device (requires SDK installation)
  • Use Ares in Safari, Chrome or Firefox
2Dec/090

“Universal Mobile Interface blog” says: The operating system forest may turn into a jungle

First when the mobile phone became a device for more that voice and sms we started to worry about the different operation systems. Ringing tones and games were down loaded and we started to surf the operator WAP portals. The non voice services were taking off and the enthusiasm was high. This was though shown to be rather difficult to manage for the content providers and operators due to different operating systems and even variations depending on phone model and brand. Many versions of each individual game had to be developed and we had to keep track of exactly what phone model the end user had and sometimes even the software version of the particular phone model.

Read more at the Universal Mobile Interface blog